Wednesday, August 21, 2013

When Will My Reflection Show Who I Am Inside? PART TWO

Okay, so ROUND TWO!

 Let’s quickly look at some more learning theories that are applicable to E-Learning – BLOOM’S DIGITAL TAXONOMY, TPACK and FLUENCY21…

(Once again, excuse the formatting. Source: http://edorigami.wikispaces.com)

Well… if you can read what’s written in the boxes on the right, there’s not much more I can say about how E-Learning platforms and tools can be used to support Bloom’s Digital Taxonomy! BLOOM’S TAXONOMY works from the bottom up, implying that students need to be able to remember a concept before they understand it, understand it before they apply it, apply it before they analyse it… and so on. Each and every technologically-delivered process on the right aids a student’s learning and progression up Bloom’s ladder. GOOGLING can be used to remember, BLOGGING to understand, EDITING AN IMAGE to apply, MEDIA MANIPULATION for analysing, WIKIS for evaluating, and VIDEOING for creating. There’s not limit to how E-Learning tools can improve learning and push students right up this ladder to higher-order learning (Churches, 2009).

(Source: http://www.tpack.org)

I’ve briefly spoken about the TPACK system before and it’s really as simple as the diagram shows. In order to effectively deliver lessons involving E-Learning, we need to consider three main parts: the technological knowledge (how to actually USE THE TECHNOLOGY), the pedagogical knowledge (that is, the actual TEACHING part – how the teacher is going to use technology to teach), and the CONTENT knowledge (what is going to be taught). Teachers use the TPACK system to scaffold and direct the design of their E-Learning lessons. It helps us to really think about WHAT we want to teach, HOW we are going to teach it, and what TECHNOLOGY we will use to be able to engage our students and give them the best chance to learn. If ever I am going to deliver a mostly technologically-based lesson, I’ll draw upon TPACK during my planning (Koehler, n.d.).


FLUENCY21 (AKA the 21st Century Fluency Project) is a project founded by a group of people who have recognised that the new generation requires a whole new, improved set of skills to be able to operate as effective global citizens in the 21st century. What’s the change? TECHNOLOGY. As teachers, our aim is to equip our students as best we can to live in our current world. Fluency21 has outlined five key fluencies 21st century students need to become a 
GLOBAL DIGITAL CITIZEN.
SOLUTION FLUENCY – think creatively to solve problems in a timely manner, by identifying and defining the problem, designing and implementing a solution, and evaluating its effectiveness. There are so many learning objects available that test students’ problem-solving skills in both realistic and imaginative contexts, which can help students to acquire solution fluency.
INFORMATION FLUENCY – intuitively interpret information through all the senses and in any form, to create knowledge and understanding. Through research and presenting assessments, students are able to improve this fluency – and what better way to engage and encourage them in such a task than the opportunity to use a platform such as PowerPoint, Prezi or Glogster to present their findings?!
CREATIVITY FLUENCY – creative, artistic and imaginative ability through design, the arts, and storytelling. This isn’t just limited to arty things! This could involve creativity in solving a problem, practicality and design, and thinking outside the box. Presenting and creating tools (such as PowerPoint, Prezi, Glogster, videoing and image editing) sure would flex students’ creative fluencies!
MEDIA FLUENCY – understanding and interpreting communications, and creating communications, by understanding the uses and audiences of different medias. Quite simply, bring on the videos, podcasts and blogs! The more, the better, for media fluency.
COLLABORATION FLUENCY – ability to work in teams with real and virtual partners online to solve problems and create things. Students are able to improve their collaboration fluency through structured and facilitated brainstorming and discussions, using brainstorming tools (such as bubbl.us) and Wikis!
The Fluency21 website sums up all these fluencies with this: 
“ALL THE 21ST CENTURY FLUENCIES ARE LEARNED WITHIN THE CONTEXT OF THE GLOBAL DIGITAL CITIZEN, USING THE GUIDING PRINCIPLES OF LEADERSHIP, ETHICS, ALTRUISTIC SERVICE, ENVIRONMENTAL STEWARDSHIP, GLOBAL CITIZENSHIP, DIGITAL CITIZENSHIP, AND PERSONAL RESPONSIBILITY.” 
(21st Century Fluency Project, 2013).

However, as great as these technologies are, and as much as they can bring to the classroom learning environment, there are some RISKS INVOLVED WITH WORKING ONLINE. These risks are mostly based around LEGALITY (copyright information, images, etc.), SAFETY (privacy of personal information) and ETHICS (plagiarism of ideas). As investigated each week, most if not all E-Learning tools pose some kind of legal, safety or ethical risk – and for uninformed students who haven’t worked online before, these dangers and pitfalls can be UNKNOWN. Even for those of us who have been drilled with protocols of referencing, anti-plagiarism, and online privacy, it’s EASY to fall into the traps that are there.

From the tools I have been investigating, here are the possible risks involved:

LEGAL
SAFETY
ETHICAL
BLOGS
·  Breach copyrights of videos, information and graphics
·  Public viewing unless security is changed
·  Post personal information
·  Plagiarise ideas and information without referencing
WIKIS


·  Plagiarise ideas and information without referencing
WEBSITES
·  Breach copyrights of videos, information and graphics
·  Post personal information
·  Plagiarise ideas and information without referencing
IMAGE EDITING
·  Breach copyrights of images
·  Could involve images of students

PODCASTS
·  Breach copyrights of sound effects


VIDEOS
·  Breach copyrights of effects, images and fonts
·  Captures and transmits images of students

POWERPOINT
·  Breach copyrights of videos, information and graphics

·  Plagiarise ideas and information without referencing
PREZI
·  Breach copyrights of videos, information and graphics

·  Plagiarise ideas and information without referencing
GLOGSTER
·  Breach copyrights of videos, information and graphics
·  Public posting unless security is changed
·  Post personal information and images

FROGUTS
·  Breach copyrights of images and information if screenshots are captured and used

·  Plagiarise information without referencing if using tool for an investigative report
ANSWERGARDEN


·  Plagiarise ideas and information (no referencing)
(Refer to other posts for more information on each tool’s associated risks.)

Do these risks mean E-Learning tools should be KEPT FAR AWAY from our students? NO! Instead, we should be actively DEMONSTRATING and teaching safe and ethical online practices. Students need to be informed about how to WORK LEGALLY, SAFELY AND ETHICALLY in E-Learning. Strategies teachers can employ involve LESSONS for online etiquette, WORKSHEETS or reminder notes, ACRONYMS or CATCHY SAYINGS to remember cyber safety, and POSTERS around the room. But the best way for students to act legally, safely and ethically online is for their teacher to be EVER VIGILANT in REMINDERS and MONITORING. Prevention is better than cure, so let’s bury these kids with safety and plagiarism strategies that they can NEVER FORGET!!
A great site for all online users to check out legal and ethical online practices (particularly involving copyrights) is http://www.smartcopying.edu.au/.

So what have I LEARNT over these past six weeks?? How has my investigation of the vastness and usefulness of E-Learning IMPACTED the way I’m going to teach?? Well, for one, I’m MOST DEFINITELY going to be using some of these fantastic tools in my classes to come!! And in order to embed these tools thoughtfully and effectively, I’ll be using the Bloom’s Taxonomy, TPACK and FLUENCY21 frameworks to guide my lesson planning. CONSTRUCTIVISM theory has proven that students learn effectively when they are able to consider different perspectives and draw upon PRIOR KNOWLEDGE, find lessons and tasks MEANINGFUL and RELEVANT, practice personal RESPONSIBILITY and HIGHER-ORDER THINKING, and work COLLABORATIVELY (Murphy, 1997). As the digital tools we’ve been investigating support collaborative learning through all these facets, I’ll be definitely including them in my lessons!! (And it gives me a good excuse to search for and play around with more online tools!)

So HOW can I use all these E-Learning tools in my classroom??
Here are some ideas I’ve come up with so far:
· BLOGS can be used for Science students’ INVESTIGATION JOURNALS. Instead of writing their observations, results and reflections in a notebook only shared with the teacher, students can share their investigative journeys with an ONLINE AUDIENCE (which will help prompt them to journal properly, too!).
· WIKIS can be used in any subject when INTRODUCING A NEW TOPIC or INVESTIGATING A CURRENT TOPIC further. Instead of limiting DISCUSSION to class time, students can add to the wiki at any time when learning about a particular topic. If the class is asked to read and add to the wiki on a regular basis, students can draw upon their own ideas and knowledges to form a COLLECTIVE KNOWLEDGE BASE.
· WEBSITES can be used as an ONLINE PUBLISHING source for students’ ASSESSMENTS, be it through a whole-class website or a student’s own website. This encourages students to take OWNERSHIP and pride in their work, and ensure their work is of publishable quality.
· IMAGE EDITING, PODCASTS AND VIDEOS can be used to add to assessment or in-class tasks, or be a task in and of themselves. Maths students could be asked to edit images and CREATE A POSTER about a particular topic or formula they are studying, and podcasts and videos can be used for students to PLAY AROUND with their new knowledges (in both Maths and Science classes) and PRESENT them in a fun and MEANINGFUL way.
· POWERPOINT, PREZI AND GLOGSTER are great tools for students to be able to PRESENT RESEARCH AND INVESTIGATIVE REPORTS for Science. Instead of a boring, typed report, students can engage in their assessments through fun, INTERACTIVE and highly CREATIVE PowerPoints, Prezis and Glogs!
· FROGUTS of course would be a fantastic tool for BIOLOGY classes – why would you want to cut up a yucky dead animal in real life when you can learn just as much from pictures on a pristine computer screen?!?! (Not to mention, I’m sure the queasy-stomached girls in the class would appreciate this “no-touchy” approach to dissections!)
· AnswerGarden can be used for any sort of brainstorming activity, and for a great way to INTRODUCE AND CONCLUDE UNITS of work. Students are able to share their PRIOR KNOWLEDGE, attitudes and perceptions about a unit before they begin, and this AnswerGarden can be revisited and added to at the completion of the unit so students can see HOW MUCH THEY’VE LEARNT!!
And these are just some ideas off the top of my head… how much more could I use in my classroom as I explore E-Learning more and more!!

So in conclusion… what’s been going on these past few weeks??
I’VE BEEN LEARNING HOW TO MANAGE E-LEARNING AND IT’S BEEN A BLAST!! :)

THANKYOU ALL FOR READING!!!!!!!!

 ~ ~ ~

BIBLIOGRAPHY
21st Century Fluency Project. (2013). 21st century fluencies. Retrieved August 20, 2013, from http://fluency21.com/fluencies.html
Churches, A. (2009). Bloom's digital taxonomy. Retrieved August 20, 2013, from http://edorigami.wikispaces.com/file/view/bloom%27s%20Digital%20taxonomy%20v3.01.pdf/65720266/bloom%27s%20Digital%20taxonomy%20v3.01.pdf
Koehler, M. (n.d.). What is TPACK?. Retrieved August 20, 2013, from http://www.tpack.org
Murphy, E. (1997). Characteristics of constructivist learning & teaching. Retrieved August 20, 2013, from http://www.ucs.mun.ca/~emurphy/stemnet/cle3.html

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