(Title lyrics written and owned by David Zippel for Disney's 1998 film, Mulan.)
And finally, we have reached the END OF OUR INVESTIGATION of E-Learning
tools. AWW! But I have one final thing to do… REFLECT on everything I’ve learnt over
these last few weeks! So let’s dive back into it to explore WHAT I’ve learnt, how technology SUPPORTS
the learning process, and how I’m going to USE
it all in my future classrooms!!
So first of all, WHAT IS E-LEARNING again? Our first tutorial is so far back, I
think I’ve forgotten!
Looking back at last week’s example of an
AnswerGarden (and it’s Wordle), you can see where we began. But after six weeks
of exploration, my understanding of E-Learning has changed. In my own words: “E-LEARNING IS THE PROCESS OF LEARNING THROUGH DIGITAL TECHNOLOGIES AND
ONLINE PLATFORMS. IT ALLOWS STUDENTS TO LEARN COLLABORATIVELY, EXPLORE
INDEPENDENTLY OF THEIR TEACHER, AND CREATE THINGS (SUCH AS PRESENTATIONS,
ANIMATIONS, WEBSITES AND MORE) THAT THEY NEVER WOULD HAVE BEEN ABLE TO WITHOUT
E-LEARNING TOOLS. IT TEACHES THEM WHAT THEY NEED TO KNOW (CONTENT KNOWLEDGE),
HOW TO DO IT (PRACTICAL KNOWLEDGE), AND HOW TO BE EFFECTIVE 21ST
CENTURY CITIZENS (TECHNOLOGICAL KNOWLEDGE).” (These three knowledges link very closely
to the TPACK system, which we will
look at a little later.) E-Learning is an incredible, modern way
for students to CONNECT with CURRICULUM, classroom TASKS and today’s TECHNOLOGY. The E-Learning tools we’ve been investigating, plus
many more, are unique and useful in the way they can be simply HANDED OVER for students to be able to
direct their own learning. They make learning fun, engaging and PURPOSEFUL for students. As
collaborative, social and open-ended tools, why on Earth would teachers NOT use E-Learning in their
classrooms!?!
A big part of what we pre-service
teachers learn about at university are the THEORIES
AND PRACTICES behind the ART OF TEACHING. Without these theories and practices, we wouldn’t
understand how the learning process works, how we can work to facilitate it,
and how to be the most effective teachers we can be. So let’s look at some
learning theories and how E-Learning fits within them PERFECTLY!
First of all, let’s take a look at the
CONSTUCTIVIST (and Connectivist) LEARNING THEORY.
CONSTUCTIVIST (and Connectivist) LEARNING THEORY.
(Created with bubble.us using information
by Murphy, 1997.
Excuse the horrible formatting - I had to make it big enough to read!!)
Excuse the horrible formatting - I had to make it big enough to read!!)
CONSIDERING
DIFFERENT PERSPECTIVES, AND PREVIOUS KNOWLEDGE, ATTITUDES AND PERCEPTIONS –
Through using E-Learning platforms such as AnswerGarden, bubble.us (and other
brainstorming tools), and Wikis, students are able to explore a concept together
and share their differing perspectives. This draws upon students’ prior
knowledge, and gives them an opportunity to express their attitudes and
perceptions (see blog posts for AnswerGarden and Wikis for specific classroom
examples).
BEING
RESPONSIBLE FOR THEIR OWN LEARNING, BEING GUIDED BY THEIR TEACHER, AND LEARNING
TO BE SELF-REGULATED AND REFLECTIVE – When using online platforms that aren’t
explicitly teacher-led or monitored, students are given the opportunity to be
responsible for their own learning. This teaches them self-management skills to
ensure they are working to task and are producing work they can be proud of.
When students are given responsibility for their work, it makes it more
meaningful and valuable to them as they are measuring up to their own
expectations, rather than their teachers. Any E-Learning tool can be used
independently by the student, be they interactive learning objects or creative
platforms for video or presentations.
RELEVANT
AND REALISTIC LESSONS AND ASSESSMENTS, AND CONSTRUCTING KNOWLEDGE – When students
are engaged on a technological level, they are required to use real-life skills
to complete an E-Learning task. Also, virtual classrooms and learning objects (such
as Froguts) allows students to interact on a simulated, realistic platform.
Access to such technologies allows students to make content meaningful to them
for their real lives, and to investigate and construct knowledge for themselves
(rather than simply reiterating information fed to them by their teacher).
SOCIAL
COLLABORATION, EXPLORATION AND EXPERIENCE – E-Learning is a fantastic way
for students to work and learn together. The internet world has a never-ending
array of tools, platforms and sites that students can interact and play with to
their heart’s content. Everyone knows that anything is better when shared with
friends… so why can’t learning be, too? Tools for that promote social
collaboration, exploration and experience include image editing, podcasts,
videos, AnswerGarden and other brainstorming tools, and multiplayer learning
objects, too! (For more classroom examples for these tools, see previous posts.)
PROBLEM-SOLVING
AND HIGHER-ORDER THINKING – Platforms such as learning objects, virtual
classrooms and museums, allow students to interactively engage in learning and
flex their cognitive skills (mind skills). Problem-solving games, creative
activities and reflective tasks (such as blogs or Wikis) allow students to
being thinking critically, creatively and more deeply than a more traditional
classroom task would (see Blogs & Wikis post for specific examples).
TO BE CONTINUED...

No comments:
Post a Comment